Tom Clancy's Ghost Recon: Future Soldier
Tom Clancy's Ghost Recon: Future Soldier | |
---|---|
Developer(s) | Ubisoft Paris Ubisoft Red Storm Next Level Games (Wii) Virtuos (PSP) |
Publisher(s) | Ubisoft |
Designer(s) | Jean-Marc Geffroy |
Writer(s) | Richard Dansky |
Composer(s) | Hybrid[1] |
Series | Tom Clancy's Ghost Recon |
Engine | YETI engine[2] |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 Wii[3] Nintendo DS[3] PlayStation Portable |
Release date(s) | March 2012 |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Rating(s) | |
Media/distribution | Optical disc |
Tom Clancy's Ghost Recon: Future Soldier(previously known as Tom Clancy's Ghost Recon 4) is a video game published byUbisoft and due for release in 2012.Excluding expansions, it is the fourth installment in the Ghost Recon series, and was announced to be in development by Ubisoft on January 22, 2009. The game will be a futuristic take on the Ghost Recon series. ThePlayStation Portable version is known as Tom Clancy's Ghost Recon Predator.
Plot
The story will take place in a near future in Norway, the Middle East, and Asia where Russia went into war. The Ghosts will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries on the deadliest missions behind enemy lines. The player will take control of a 4-man Ghost team consisting of a commando (Kozak), a sniper expert (Pepper), a reconnaissance expert (30k), and an engineer (Bones). The Wii and PSP versions have different storylines.
Gameplay
The game is a third-person shooter for most of the game, except when aiming using sights, or when firing from cover, when the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become instantly invisible. According to the game designer Rafael Morado, the optical camo technology, however, is still a prototype and there are as many disadvantages as there are advantages and its use will initially be extremely limited.According to writer Gabrielle Shrager, it is also possible to control drones. During E3 2011 Ubisoft debuted the games weapon customizer. The system works with the Xbox Kinect and allows an unprecedented level of customization, down to the gas management parts of every gun. While customizing weapons, the player is also allowed to test their creations in a simulated environment. Voice control is also used in weapon creation, in addition to hand movements. Using Kinect, drawing a weapon is done by reaching a hand over your back, and pulling it back down, as if grabbing a gun from your back. Shooting is accomplished by opening the hand and closing it again.
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