Wednesday, October 5, 2011

Deus Ex: Human Revolution


Deus Ex: Human Revolution



Deus Ex: Human Revolution
Dxhr box.jpg
Developer(s)Eidos Montreal
Nixxes Software (PC)[1][2]
Publisher(s)Square Enix[3]
Producer(s)David Anfossi[4]
Designer(s)Jean-François Dugas
Writer(s)Mary DeMarle[5]
James Swallow
Composer(s)Michael McCann[6]
SeriesDeus Ex
EngineModified Crystal DynamicsCrystal engine[7]
Version1.2.633.0
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Mac OS X[8]
Release date(s)Microsoft Windows, PlayStation 3 & Xbox 360NA August 23, 2011
AU August 25, 2011
EU August 26, 2011
JP October 20, 2011
[9]
Mac OS X
NA Q1 2012[8]
Genre(s)Action role-playing
Mode(s)Single-player
Rating(s)
Media/distributionOptical discDownload,Cloud computing
System requirements
Deus Ex: Human Revolution is a science fiction action role-playing video game developed by Eidos Montreal and published by Square Enix. Released in August 2011, it is the third game in the Deus Ex series, and a prequel to the original game released in 2000.[
The game is set in 2027, 25 years before the first title, where corporations have extended their influence past the reach of global governments. The game follows Adam Jensen, the security chief for one of the world's most powerful human augmentation corporations, Sarif Industries. After a devastating attack on Sarif's headquarters, Adam is forced to undergo radical surgeries that fuse his body with mechanical augmentations, and he is embroiled in the search for those responsible for the attack.
Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of conversations on the outcome of events.

The different "pillars of gameplay", as called by the developers, are "Combat", "Stealth", "Hacking", and "Social". Players can switch between these gameplay types whenever they please, and certain pillars may flow into others. For example, a failed hack may sound an alarm and start a fight, and social skills might lead to the player gaining access to certain areas more easily than otherwise possible.


Gameplay

In the series, Augmentations are technological modifications to the body that allow the user to use superhuman abilities. While augmentations in the first two games were nanotech,Human Revolution is set prior to both and instead features mechanical augmentations. These Augmentations cater to each of the four gameplay types. While the player character is highly capable of bringing death on his enemies, the player is never forced into acts of lethal violence, except during boss fights. Augmentations, while enhancing the player's performance in each of the gameplay types, also allow players to craft their own methods of play as they see fit.
Every enemy squad has an identifiable squad leader who directs the team's actions. If the leader is killed, the squad falls into disarray. Enemies also react to subtle player decisions, such as a change in behaviour or weapons, etc. Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player's preference.
Deviating from previous titles in the series, Human Revolution uses a regenerating health model. This change was made because the developers did not want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs" and food. This scrounging behavior breaks the flow of the game when the player retreats to search the entire level for medical supplies. Combat is highly lethal, so regenerative health is only a major factor between fights, not during them. However, the player can still use medical supplies (such as painkillers) to regenerate or even boost the character's health. Despite regenerative health, the game still includes health restoring consumables such as medical supplies.
Similarly to regenerative health, the game also features a new regenerative energy system, deviating from the previous title's use of items to restore energy. While players will still need to use items to boost their energy cell charge past one, the final cell will gradually recharge.
Another major change seen in Deus Ex: Human Revolution is the highlighting of objects a player can interact with, explained via the in-game plot as tactical vision Augmentation. This feature can be seen in the game play preview released in March 2011. This highlighting of objects can be turned off in the game options.Human Revolution is primarily a first-person game, but switches to a contextual third-person viewpoint when using the cover system, certain Augmentations, or for melee combat.


Synopsis


Setting



This cyberpunk-inspired game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The player's character, Adam Jensen (voiced by Elias Toufexis), is a private security officer with Sarif Industries, a leading biotech company that specializes in human augmentations. After an attack on his company leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins." The player travels to several locations over the course of the game: Detroit, Montreal, Shanghai, Singapore and Panchea, a facility in the Arctic Ocean.

Characters

  • Adam Jensen – The player's character, (voiced by Elias Toufexis). Adam was a SWAT commander in the Detroit Police, but his career came to an end when he refused to follow a questionable order. Subsequently, Adam became a private security specialist for Sarif Industries, assigned to protect scientists on the verge of cutting edge breakthroughs. During what should have been a routine security detail, an ambush by a rogue black ops team, the Tyrants, leaves Adam critically injured and his charges dead. Adam awakens with cybernetic augmentations, and begins a relentless search for the truth behind the attack.
  • David Sarif – The founder and CEO of Sarif Industries, David is a futurist who developed an interest in machines at an early age. He is known for his forward, honest demeanor, though he has no aversion to keeping secrets when appropriate.
  • Bill Taggart - A psychologist, Bill is the founder of the Humanity Front and becomes a leading opposition to human augmentation, a cause he took up after his wife's murder by an augmented addict.
  • Hugh Darrow - The godfather of Augmentation, after having retired, builds Panchaea to help control global warming. Seen as a hero for David and Megan, however, it is revealed that he regrets creating augmentation and plans to end bio-modification in a sinister and frightening way.
  • Zhao Yun Ru - One of the primary antagonists, she is the president of Tai Yong Medical, a rival company against Sarif Industries whose company is attempting to take control of the bio-modification market.
  • Dr. Megan Reed - One of the lead researchers at Sarif Industries and Adam's ex-girlfriend. Dr. Reed is considered a pioneer in the field of human enhancement technologies. Her dedication to her research, and her aloof demeanor, has made it difficult for her to cultivate lasting interpersonal relationships.
  • Faridah Malik - A helicopter pilot for Sarif Industries, she transports Jensen into various missions and locations. In one of the side missions, Malik asks Jensen to help her find the murderer of her best friend in Hengsha and bring him to justice.
  • Frank Pritchard - The head of Sarif's cyber-security team, Frank has a sour relationship with Jensen, however, he is Jensen's main logistical support during his missions.
  • Eliza Cassan - A reporter for the international news network, Picus TV. She shows interest in Jensen and his activities and supports him in uncovering the conspiracy.
  • Isaias Sandoval - Taggart's chief aide, who joins the Humanity Front after his augmented brother goes on a rampage and is talked down by Taggart.
  • Lawrence Barrett - A former marine turned mercenary, Barrett is a member of the Tyrants. Like Namir, he has augmented his already impressive physique with numerous cybernetic upgrades. He lives for the moment when he's beaten his enemy into submission, and Adam Jensen is his next target.
  • Yelena Federova - A statuesque, athletic woman of Afro-Russian descent, Yelena is one of Belltower's most elite assassins. Unlike Barrett, she favors stealth over brute force. Being one of few women in a male-dominated profession has strongly influenced her worldview, making her cautious of everything around her.
  • Jaron Namir – An Israeli-born mercenary, Namir is the field commander for the Tyrants. Officially a senior member of the PMC Belltower Associates, he actually takes his orders from the Illuminati. A merciless combatant, yet also a devoted family man, he has had numerous cybernetic enhancements to compensate for the decline associated with advanced age.
  • Tong Si Hung - The biggest crime boss in Hengsha, Tong owns a nightclub called the Hive. Later, he is revealed to be the leader of the Harvesters, a gang who deals in black market human enhancement augmentations as well as being the father of Tracer Tong, a character in the original Deus Ex.
  • Zeke Sanders - A former augmented soldier, Zeke is the leader of the anti-augmentation extremist group, Purity First, who leads an attack on a Sarif manufacturing plant.

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