Dead Space 2
Gameplay
Dead Space 2 | |
---|---|
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Composer(s) | Jason Graves[1] |
Series | Dead Space |
Engine | Visceral engine[2] |
Version | 1.02 (PlayStation 3, Xbox 360), 1.1 (Microsoft Windows) |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) | |
Genre(s) | Survival horror, Third-person shooter |
Mode(s) | Single-player, multiplayer |
Rating(s) | |
Media/distribution | DVD, Blu-ray Disc,download |
Dead Space 2 is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts forMicrosoft Windows, PlayStation 3 and Xbox 360. It is the sequel to Dead Space. Unlike its predecessor, Dead Space 2 has a multiplayer mode.A Collector's Edition is available for all three platforms. The PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.
Dead Space 2 is a survival horror third-person shooter. The player controls Isaac Clarke from a third-person point of view, looking over the character's right shoulder. The game features no HUD, relying on holograms projected from the player character and his weapons to show information such as messages and ammunition count, respectively. Player health and stasis are shown by visual indicators on Isaac's back. Isaac must fight an alien organism that infects and takes control of human corpses, turning them into "Necromorphs", mutating their bodies.
The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects and machinery telekinetically.
The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. In-game stores may be accessed where the player may buy and sell various items and attain new weapons and suits through the acquisition of schematics found throughout the levels.
The player encounters zero-G environments, where Isaac is capable of maneuvering with thrusters attached to his suit.
Dead Space 2 offers five difficulty levels; Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core mode is unlocked once the game has been completed. It can only be played from a fresh start and the player is limited to three saves in the entire game, with ammunition, health, supplies and credits being very difficult to find, and enemies are very challenging. There are no checkpoints in this mode.
Multiplayer
Multiplayer mode pits two teams of four players against each other, one team consisting of humans trying to accomplish an objective, and the other consisting of Necromorphs, who are tasked with stopping the humans from accomplishing said objective. Each playable character has two weapons in their arsenal. New weapons and improvements can be unlocked through level progression, along with different colored suits for the humans. The necromorphs on the other hand, unlock improvements to their current abilities as well as bonuses to health or damage.
No comments:
Post a Comment