Wednesday, October 26, 2011

Rage (video game)


Rage (video game)



RAGE
Rage cover.jpg
Developer(s)id Software
Publisher(s)Bethesda Softworks
Composer(s)Will Loconto, Assaf Rinde, Rod Abernathy [1]
Engineid Tech 5[2]
Platform(s)Microsoft Windows
Xbox 360
PlayStation 3
Release date(s)
  • EU October 7, 2011
Genre(s)First-person shooter,action-adventure, semi-open world
Mode(s)Single-playermultiplayer
Rating(s)
Media/distributionOptical discdownload
System requirements
Rage is a first-person shooter video game by id Software which was released on October 4, 2011 in North America. It uses the company's newOpenGL based id Tech 5 engine. The game was first shown as a tech demo on June 11, 2007, at Apple's WWDC,and was officially announced on August 2, 2007, at QuakeCon. On the same day, a trailer for the game was released by Gametrailers.com.
The game takes place in a post-apocalyptic world somewhat similar to the movie Mad Max 2 and that of other popular video games such asFallout.In an interview with GameSpot, designer Tim Willits revealed that the game is set in the near future following the impact of the asteroid99942 Apophis. Matthew J. Costello, who worked on the plot of Doom 3, also worked on the Rage plot.Influences on the driving and racing gameplay include games such as MotorStorm and Burnout. Players can upgrade their cars with racing certificates won from races.


The user plays as a survivor of the 2029 Apophis asteroid impact who has just awoken from an Ark (a world-wide movement which took scientists and other significant people, and froze them underground in cryo-pods so they could rebuild Earth). The player awakes to a realization that his Ark has malfunctioned and that he is the only survivor. The main point of the game is to race friends and foes. Players have the ability to augment their cars with various items and upgrades they can gain by completing races, but the game is not specifically a racing title; the gameplay consists of a mix of mainly first person shooter elements as well as driving elements.
Gameplay

Rage also features some role-playing game (RPG) elements, including an inventory system, looting system, and different types of ammo. Players have the option to customize their weapons and their race cars which they use more than their weapon.There are also side missions and a number of other minor exploratory elements. At E3, Tim Willits stated that the game's core is a first person racer with car-combat added in a little-that is, the racing is the sole and central focal point. The world is populated by the human survivors of the impact who were preserved from the asteroid by being buried in the Arks. The world is also populated by mutants, who serve as the player's main enemies at least for the first half of the game, as a major change takes place at the midway point of the game.


Multiplayer

Rage has two multiplayer modes: Road Rage and race wars. In Road Rage, up to four players compete in a free-for-all match that takes place in an arena designed to make use of the vehicles. The objective is to collect rally points that appear around the arena while killing your opponents and stealing their points.

Thursday, October 6, 2011

Battlefield: Bad Company 2



Battlefield: Bad Company 2



Battlefield: Bad Company 2
Bc2lowres.jpg
Cover of Battlefield: Bad Company 2, released in all countries.
Developer(s)EA Digital Illusions CE
Publisher(s)Electronic Arts
Composer(s)Mikael Karlsson
Joel Eriksson
SeriesBattlefield
EngineFrostbite 1.5
VersionPC: 795745 (R11)
PS3 & Xbox 360: 1.05
Platform(s)Microsoft Windows,PlayStation 3Xbox 360,iOS
Release date(s)Microsoft WindowsXbox 360
  • NA March 2, 2010
  • AUS March 4, 2010
  • EU March 5, 2010
  • JP March 11, 2010
PlayStation 3
  • NA March 2, 2010
  • EU March 5, 2010
  • AUS March 11, 2010
  • JP March 11, 2010
iOS
December 16, 2010
Genre(s)First-person shooter,action
Mode(s)Single-playermultiplayer
Rating(s)
Media/distributionOptical discdownload
Battlefield: Bad Company 2 is a first-person shooter video game developed by the Swedish firm EA Digital Illusions CE and published byElectronic Arts for Microsoft Windows, PlayStation 3, Xbox 360 and iOS systems. It is a part of the Battlefield series and was released worldwide in March 2010.
The game is primarily a squad-level online first person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments and multiplayer maps contain a wide selection of vehicles, aircraft and emplacements and allow for five different game modes.
The game was announced in February 2009 and free game demos were made available prior to the game's launch. It was met with a positive reception from game critics, garnering a weighted mean of 88% from aggregator Metacritic for all three ports. It has also become a commercial success, having sold in excess of nine million units since its initial release. Seven VIP map packs as well as a downloadable game mode have been released thus far, and an expansion pack centered around the Vietnam War which was released on December 21, 2010. EA released aniOS port of the game on December 16, 2010.


Gameplay

While a first-person shooter, the game follows the series by including controllable vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns; players can jump, crouch, and sprint. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single-player, as well as grenades and other equipment. Players can fire "from the hip", but zooming in and using the weapon's iron sights, reflex sight, or scope (depending on the weapon) will provide much better accuracy when shooting.
Bad Company 2 heavily emphasizes destructible environments. Large sections of most buildings can be destroyed by explosives; some walls and fences break down under barrages of bullets. The game's physics engine realistically simulates the destruction.
The game utilizes a "regenerating health" system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multiplayer, the Medic equipment now accelerates health regeneration rather than directly restoring the player's health. If a player is wounded, he or she must take cover and avoid damage in order to regain health. A heavily wounded player will see dirt and blood around the edges of the screen. Along with Battlefield Vietnam and Battlefield 3Bad Company 2 is one of only three games in the Battlefieldseries to show blood without third-party modification.


Single-player

Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cut-scenes which simulate the style of films.
Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a team mate controls the vehicle.
While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. The player's allies can never die.
Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will be available for the rest of the campaign.
 



Dirt 3


Dirt 3



Dirt 3
Dirt 3.jpg
Developer(s)Codemasters Southam
Publisher(s)Codemasters
Distributor(s)
SeriesColin McRae Rally
EngineEGO 2.0
Version1.2
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
  • NA 24 May 2011
  • PAL 24 May 2011
  • AUS 26 May 2011
  • JP 25 August 2011
Genre(s)Racing
Mode(s)Single-playerMultiplayer
Rating(s)
Media/distributionOptical discDownload
System requirements
Recommended specifications
  • Windows Vista or Windows 7
  • AMD Phenom II / Intel Core i7
  • 3 GB RAM
  • 15 GB Hard Drive Space
  • Graphics Card: AMD Radeon HD 6000 Series
  • DirectX Compatible Sound Card
  • DirectX 11
Minimum specifications
  • Windows XP, Windows Vista or Windows 7
  • AMD Athlon 64 X2 2.8 GHz / Intel Pentium D 2.8 GHz
  • 2 GB RAM
  • 15 GB Hard Drive Space
  • Graphics Card: AMD Radeon HD 2000 Series 256 MB / NVIDIA GeForce 8000 Series 256 MB
  • DirectX Compatible Sound Card
  • DirectX 9
Dirt 3 (stylised DiRT 3) is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published byCodemasters. However, the "Colin McRae" tag has been completely removed from this iteration (having previously been removed from only American versions of previous games in the series).The game was released in Europe and North America on the 24 May 2011, and two days later in Australia for Microsoft Windows, PlayStation 3 and Xbox 360. The Japanese version of Dirt 3 was released on 25 August 2011.[citation needed] In September 2011, there were reports that a network security problem on the website of an AMD promo had resulted in the loss of 3 million Dirt 3 keys to the public for use via the Steam platform that have then been posted in various places around the internet.



Gameplay

The main mode sees players earn reputation points in various events to gain the interest of sponsors who provide them with new vehicles. Flashbacks return from Dirt 2, which can be used up to five times in any difficulty, but cost reputation points to use. A new gymkhana mode puts players in obstacle courses, challenging them to perform various tricks to earn points. Featured in the game are various party modes, involving events such as smashing wooden targets, spreading a zombie infection, and capture the flag. Other new features include a Hardcore mode which limits players to the cockpit view with no assists, the appearance of rain and snow, and the ability to upload replay clips directly toYouTube.



Napoleon: Total War


Napoleon: Total War


Napoleon: Total War
Napoleon Total War.jpg
Developer(s)The Creative Assembly
Publisher(s)SegaTyphoon Games
Distributor(s)Sega (retail)
Steam (online)
Designer(s)Ian Roxburgh
Composer(s)Richard Beddow
SeriesTotal War
EngineWarscape
Version1.3.0 (21 June 2010)
Platform(s)Microsoft Windows
Release date(s)
  • NA 23 February 2010
  • EU 26 February 2010
Genre(s)Turn-based strategy,
Real-time tactics
Mode(s)Single-playermultiplayer
Rating(s)
Media/distributionDVD
Download
System requirements
Minimum:
OS: Windows Vista/XP/7 Processor: 2.3 GHz CPU with SSE2 Memory: 1 GB RAM (XP), 2 GB RAM (Vista/Windows 7) Graphics: 256 MB DirectX 9.0c shader model 2b compatible GPU DirectXDirectX 9.0c Hard Drive: 21 GB free space
Recommended:
OS: Windows Vista/XP/7 Processor: 2.6 GHz Dual Core CPU Memory: 2 GB RAM (XP), 4 GB RAM (Vista/Windows 7) Graphics: 512 MB DirectX 9.0c shader model 3 compatible GPU DirectX®: DirectX 9.0c Hard Drive: 21 GB free space
Napoleon: Total War (abbreviated as NTW) is a turn-based strategy and real-time tactics video game developed by The Creative Assembly (CA) and published by Sega for the PC. Napoleon was released in North America on 23 February 2010, and in Europe on February 26. The game is the sixth stand-alone instalment in the Total War series. The game is set in Europe, North Africa, and the Middle East during the late 18th and early 19th centuries. Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special United States storyline, Napoleonfeatures two special campaigns that follow the general's early career.
Napoleon received generally favourable reviews from video game critics. Reviews praised the game's stunning visuals, story driven campaigns, and new gameplay features. Some reviewers were critical of the game's weak AI, high system requirements, and its limited scope - while others considered Napoleon overly similar to Empire, its immediate predecessor in the series.
French actor Stephane Cornicard provided voice-acting for Napoleon Bonaparte in the original English, German, French, and Spanish editions.


As with all other games in the Total War series, Napoleon consists of two gameplay types: a turn-based geopolitical campaign - which requires players to build structures in a faction's territories to produce units and create a source of income, research new technologies, deal with other in-game factions through diplomacy, trade and war, sending agents on missions, creating and commanding armies, and eventually become the world's dominant faction - and real-time tactical battles where players command huge armies to direct the course of any battles that take place.

Gameplay

Napoleon contains four campaigns, two of which follow Napoleon's early military career. The first career event is the Italian campaign of 1796, while the second is the French invasion of Egypt in 1798. Both feature smaller, optional missions that help drive the story forward. The major French campaign, however, is the so called "The Mastery of Europe," which resembles the holistic modes of previous Total War games. Conversely, the "Campaigns of the Coalition" allows players to govern Great Britain, Russia, Prussia or the Austrian Empire and attempt to defeat Napoleonic France in Europe. Each major campaign requires players to obtain a certain number of territories, although the latter also demands that the French are defeated. Many of Napoleon's major battles such as Austerlitz, Trafalgar, Battle of the Pyramids, and Waterloo are available as historical scenarios, separate from the campaign.
A new physics system had been implemented for the real-time battles, so that when cannon balls hit the ground, for instance, they leave impact craters. Gunpowder smoke lingers and reduces visibility in protracted engagements. Mike Simpson, CA's studio director, reported that there are a number of environmental factors that affect battlefield tactics: gunpowder backfires when it rains, and the elevation of landscape affects the range of munitions. Individuals within a unit now vary to a greater degree, and are no longer as generic as in previous titles in the series.The campaign map is narrower in focus, but more detailed than Empire's campaign map. Turns in Napoleon: Total War represent two weeks, while previous titles sported turns that were the equivalent of at least six months. Additionally the game's artificial intelligence system had been modified.There is also a new uniform system that includes approximately 355 non-editable uniforms.
In addition, Napoleon: Total War contains several new multiplayer features and a voice command utility to speak to other players via Steam. Unlike previous Total War titles, there is now the option for a "drop-in" multiplayer campaign mode: when playing a campaign against the computer, it is possible to allow another user to join via a lobby and take control.


Factions

Napoleon: Total War includes approximately thirty factions throughout the game, though only the following are playable in campaigns:
  •  Austrian Empire - Campaigns of the Coalition and multiplayer (Europe and Italy)
  • France First French Empire - Story mode and multiplayer (Europe, Egypt and Italy)
  • United Kingdom British Empire - Campaigns of the Coalition and multiplayer (Europe and Egypt)
  •  Prussia - Campaigns of the Coalition and multiplayer (Europe only)
  •  Russian Empire - Campaigns of the Coalition and multiplayer (Europe only)
  •  Ottoman Empire - Multiplayer (Europe and Egypt)
  • Flag of Spain (1785-1873 and 1875-1931).svg Spain - Expansion Pack and Multiplayer (Europe and The Peninsula Campaign).
Some non-playable factions in the campaign include:
  •  Batavian Republic
  • Bedouin
  •  Brittany
  •  Catalonia
  •  Courland
  • Crimean Khanate
  • Denmark Denmark–Norway
  • Duchy of Oldenburg
  • Hesse-Kassel
  • Kingdom of Naples
  •  Kingdom of Sardinia
  • Mecklenburg-Strelitz
  • Mameluke
  •  Portugal
  •  Saxony
  •  Baden-Württemberg
  •  Bavaria
  •  Belgium
  •  Greece
  •  Hungary
  • Leinster Ireland
  • Italy
  • Lucca
  •  Kingdom of Hanover
  •  Kingdom of Saxony
  • Kingdom of Westphalia
  •  Napoleonic Italy
  • Norway Norway
  •  Papal States
  •  Poland
  •  Romania
  •  Scotland
  •  Sicily
  •  Sweden
  •  Swiss Confederation
  • Tuscany
  • Venice
  •  United Kingdom of the Netherlands


Multiplayer

The game also included the following features:
  • Multiplayer Campaign Mode
  • Multiplayer drop-in battles, where you can face human opponents in your single player campaign battles 
  • Steam achievements, game play bonuses and voice communications.

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