Wednesday, September 28, 2011

Command & Conquer 4: Tiberian Twilight


Command & Conquer 4: Tiberian Twilight



Command & Conquer 4:
Tiberian Twilight
The cover art of Tiberian Twilight
Developer(s)EA Los Angeles
Publisher(s)Electronic Arts
Producer(s)Michael Glosecki
Raj Joshi
Designer(s)Samuel Bass
Composer(s)James Hannigan
Timothy Michael Wynn
Jason Graves
SeriesCommand & Conquer
EngineSAGE
Platform(s)Microsoft Windows
Release date(s)
Genre(s)Real-time tactics
Mode(s)Single-playercooperativemultiplayer
Rating(s)
Media/distributionDVDdigital download
System requirements
  • OS: Windows XP (SP3), Vista (SP1), 7:
  • CPU: Intel Core 2 or AMD 64 X1
  • RAM: 1.0 GB (XP) / 1.5 GB (Vista, 7)
  • Graphics card: 256 MB compatible with Shader Model 3 support (DirectX 9.0c)
  • 10 GB HDD space
  • 8× DVD-ROM drive
  • Internet connection
Recommended System Requirements[2]
  • Intel CPU: Core 2 Duo E6600 2.4GHz
  • AMD CPU: Athlon 64 X2 Dual Core 5400+
  • Nvidia Graphics Card: Geforce 7900 GTX
  • ATI Graphics Card: Radeon X1900 Series
  • RAM Memory: 3 GB
  • Internet connection
Command & Conquer 4: Tiberian Twilight is a real-time tactics video game and the latest installment of the popular Command & Conquer franchise, released March 16, 2010. It constitutes the final chapter in the Kane sagaCommand & Conquer 4 is the first game in the series to implement a form of DRM that requires constant Internet access; this type of restrictive DRM is fairly new and targets the used games market as well as ensuring that households must buy a copy per person. The game was released for digital download via online gaming distribution service, Steam on March 19 2010 and did not require constant access to the Internet to run.Command & Conquer 4 also utilizes EA's own servers for online play, rather than GameSpy Servers which EA has relied on for previous Command & Conquer games. A closed beta of the game was officially released by EA to contest winners on November 21, 2009.



Gameplay

The gameplay in Command & Conquer 4 no longer follows the same resource-gathering dynamic as previous games in the series. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match. Command & Conquer 4 utilizes class-based gameplay as well as some RPG elements.
There are two playable factions: the Global Defense Initiative (GDI) and the Brotherhood of Nod. The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable. Each faction is split into three upgradeable classes: offense, defense and support, each with their own specialized focus. The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. The offense class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. The defense class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons. It is the only class that allows the player to construct buildings in order to develop their base (analogous with the previous games). The support class is focused on air-combat and specialized vehicles to traverse the environment, and is also equipped with special support powers that are used to assist teammates. As it relies on air support, the support MCVs of both factions are able to lift off in the air. Command & Conquer 4 contains two non-playable factions from previous games in the Tiberium Universe: The Scrin (C&C3) and the Forgotten (Tiberian Sun), the latter of which returning as a minor part of the story as well as a neutral class on the map. Command & Conquer 4 includes a total of about 90 units, including many new units and updated versions of previous Command & Conquer units.
In Command and Conquer 4: Tiberian Twilight, each faction features its own campaign with the story told and played out from their perspective, each resulting in an ultimate conclusion to the Kane saga. In addition to the two brief single player campaigns, Command & Conquer 4: Tiberian Twilight features a cooperative campaign mode, which will allow multi-class play and integrated player progression. The difficulty in co-op campaign mode varies depending on the player's level, and objectives will be shared. Campaigns for both factions take place simultaneously.


At this time of crisis, the leader of the Brotherhood of Nod, Kane, heads straight for the headquarters of the Global Defense Initiative, in hopes of using the Tacitus and GDI's resources to construct a worldwide Tiberium Control Network, which would allow the spread of Tiberium to be controlled, as well as turn it into an inexpensive power source. Even though the idea of alliance was met with hostility by many (which sparked a brief Incursion War conflict), the two factions have nevertheless united. The campaign itself starts 15 years after the formation of the alliance between the two factions, as the Tiberium Control Network is nearing completion, and the spread of Tiberium is finally stopped, bringing the light of optimism to the world's remaining population. However, extremists from both factions cause unrest, which sparks the Fourth Tiberium War.
The prologue takes place in the year 2062, 15 years after the events of Tiberium Wars (which led to the invasion and defeat of the Scrin), and 10 years after the final events of Kane's Wrath (where the prophet regained possession of the Tacitus). During this time period, Tiberium has evolved and is spreading at such a rate that the whole planet is expected to become uninhabitable by 2068. Humanity is on the brink of extinction.
The player takes the role of Commander Parker, a GDI military officer who receives an optical implant after his battle wounds cause him to lose his eyesight. The player is presented with the possibility to aid either Colonel Louise James' GDI extremists or Kane's Nod Loyalist forces during the Fourth Tiberium War. Both campaigns' events are considered canon, even though some details of characters' interactions are different.
The game's missions chronicle Kane's attempt to activate the Threshold 19, a tower constructed by Scrin aliens during the Third Tiberium War, which functions like an interstellar portal. Kane (who is explained through canon to be Cain from the story of Cain and Abel, who was punished to walk the earth forever after killing his brother), explains how he has been around for thousands of years. He is very anxious to leave Earth so he can finally rest, and plans to bring about an "ascension" by using the tower. He claims to have used the Tacitus to help create both the Tiberium Control Network and the optical implants; these are, in fact, the keys to the activation of the tower. While the GDI and Nod are officially allied, two groups of separatists desperately try to spark a war to stop (or punish) Kane. The Nod separatists are led by the madman Gideon, while the GDI side is commanded by Colonel Louise James.
After the final battle for the Threshold 19, Kane is about to leave Earth using the Scrin tower. He convinces Commander Parker (the player) to activate it for him, as the other four implant recipients had been hunted down and killed by Gideon. However, before activating it with the optical implant, the player is mortally wounded by Colonel James, but succeeds in activating the portal nonetheless. Kane promptly thanks the player before entering it in both campaigns. After Kane traverses the portal, the commander succumbs to his wounds and dies. With Kane fulfilling his "ascension" and disappearing from Earth, the Tiberium growth recedes following the complete activation of Tiberium Control Network. In the ending cut-scene, news channels announce that all Nod followers have strangely disappeared as well after entering the Scrin tower, which leads to the conclusion that Kane's promises of ascension for all of the Brotherhood of Nod were, at least partially, real.

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