Wednesday, September 28, 2011

Grand Theft Auto IV


Grand Theft Auto IV



Grand Theft Auto IV
Grand Theft Auto IV cover.jpg
Grand Theft Auto IV's box art displays several of the prominent characters featured in the game, including protagonist Niko Bellic and accomplice Little Jacob.
Developer(s)Rockstar North
Rockstar Toronto (PC)[1]
Publisher(s)Rockstar Games
Distributor(s)Take-Two Interactive (retail)
Steam and Games on Demand (online)[2][3]
Director(s)Aaron Garbut (art)
Adam Fowler (technical)
Alexander Roger (technical)
Producer(s)Leslie Benzies
Imran Sarwar (associate)
William Mills (assistant)
Writer(s)Dan Houser
Rupert Humphries
SeriesGrand Theft Auto
EngineRAGE
Euphoria
Bullet Physics Library
Version1.06 (PlayStation 3)
1.07 (Xbox 360)
1.0.7.0 (Windows)
Platform(s)PlayStation 3
Xbox 360
Microsoft Windows
Release date(s)PlayStation 3, Xbox 360
29 April 2008
Microsoft Windows
Genre(s)Sandboxaction-adventure,third-person shooter
Mode(s)Single-playeronline multiplayer
Rating(s)
Media/distributionOptical discdownload
System requirements
Grand Theft Auto IV is a 2008 sandbox-style action-adventure video game published by Rockstar Games, and developed by Rockstar North, which has been released for the PlayStation 3 and Xbox 360 video game consoles, and for the Windows operating system. The game involves a separate timeline and world than its predecessors in the Grand Theft Auto series, starting the fourth "era" in the series, and is set in fictional Liberty City, based heavily on modern day New York City. The game follows Niko Bellic, an Eastern Europeanwar veteran who comes to the United States in search of the American Dream, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features "open-world" gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several online multiplayer modes.
Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main GTA IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty CityGrand Theft Auto IV: The Complete Edition is a bundle that includes both the original GTA IV game and the Episodes.
As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide. As of September 2011, the game had sold over 22 million copies.Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year, and is in the highest ranks on several professional game critic review-aggregating websites, including first place on the all-time list of Metacritic.


Gameplay

Quite like its predecessors, the core gameplay of GTA IV consists of giving the player a large, open world environment in which to move around freely. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles.Grand Theft Auto IV takes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make NPC behaviour and movement adaptive and more realistic.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Side missions such as locating and destroying criminals in the police car database or participating in street races can keep the player occupied for hours.
It is possible to have many active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at many points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.

Combat and police response


Combat in Grand Theft Auto IV has been reworked to include a cover system.
Gunfights in GTA IV are conducted using a third-person system. The game's cover system allows the player to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted. Additionally, Niko can perform "cinematic executions" at certain points in the story. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and (if applicable) armour level appears in the target circle. There are more hand-to-hand combat moves than in past games in the series, namely punching, kicking, "alternative" punching, dodging and blocking, disarming an opponent, and counter-attacking.
If Niko is injured, he can recover health by eating, drinking soda, sleeping, using medical kits, using his mobile phone to call for paramedics, using a "cheat", calling one of his girlfriends for medical advice, etc. Body armour can absorb gunshots and explosive damage but is gradually used up in the process. If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost some money (but retaining his weapons).
The Wanted Level system has changed from previous GTA games. Although their star levels are retained (which increase with the number or severity of criminal acts by the player, with corresponding increases in law enforcement interference), the law enforcement agencies which may pursue the player have changed, with the focus on making them more realistic. In previous GTA titles, as wanted level rose the player was pursued by increasingly well-armed and violent agencies, culminating with the Army at the highest wanted level. In GTA IV, the police are assisted by NOOSE (National Office of Security Enforcement - a parody of SWAT and DHS) officers at a three-star wanted level, who are joined by either NOOSE's Tactical Response Unit (a parody of the NYPD ESU) or FIB (Federal Investigation Bureau - a parody of the FBI) at even higher wanted levels. Like previous GTA games, a police helicopterpursues the player at a three-star wanted level, but this is replaced by a helicopter gunship at the five-star level, though it utilizes sharp-shooters rather than its mounted gatling guns.
When the police are in pursuit of Niko, a circular search area appears on the map in which the police will be looking for him. The area grows with increased wanted level, and re-centres itself on Niko's location if he is spotted by the police. If the player escapes from the search area without being seen by law enforcement units, and can stay out of sight of police for a short time without committing any more crimes, the search is soon aborted. Wanted levels can also be lost either by driving into a "Pay 'N' Spray" (unless seen entering by police), or entering a safehouse and going to sleep. The player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star.

Vehicles

Common to the rest of the series, vehicles are the predominant means of travel in GTA IV. Every vehicle in the game uses the in-game minimap as a GPS device. "Way-points" can be placed on the map, plotting the fastest legal route between Niko and the destination on the minimap. The player can also hail a taxi or cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly. However if the player decides to skip the journey it will cost them more money. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button, and also free-aim and fire out of the vehicle using one-handed firearms. The player may also drop grenades or Molotov cocktails.The player cannot pilot fixed-wing aircraft, which was possible in previous games of the series, but can still pilot helicopters. The game also lacks parachutes, though they were later reintroduced in The Ballad of Gay Tony.

Communication

Whereas previous games in the series frequently used public telephones to relay missions to the player, in GTA IV a "Whiz"-brand mobile phone is used. It has several uses, including viewing text messages and appointments, arranging to meet friends for activities, and also for choosing to retry failed missions. The player can also take photos for certain missions, and call 911 to summon the emergency services. The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode. The player can also call other characters to talk to them, or ask for a service that they can provide, such as transportation or a reduction in wanted level. Also, cheat codes may be entered by dialing certain numbers on the mobile phone.
The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 fictitious websites that can be accessed within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates. Although the Internet café was seen in Grand Theft Auto III, internet browsing was not possible. In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.The game also features in-game television programming, with several viewable channels featuring programmes and advertisements. The television shows cover a wide variety of genres, including a history channel, reality shows, card games, and cartoons.

Multiplayer

Grand Theft Auto IV includes online multiplayer, with 15 modes of play available. It supports up to 16 players (32 players in the PC version) and allows players to explore the entire city. Hosts of the games can control many variables, such as police presence, traffic, and weapons. The console editions of the game do not feature any split screen or LANmultiplayer modes,but the PC version does have LAN support. All versions of the game include voice chat.
The online games are split into ranked and unranked matches. The reward for the ranked gameplay is cash, which determines players' ranks. Players use a customisable character in the majority of play modes, and cash earned during play gradually makes more customisation options available.
Several different game modes are available. Team based gameplay modes include. Team Deathmatch, where 2–8 teams compete to accumulate the most kills in a traditionaldeathmatch; Team Mafiya Work, in which 2–8 teams compete to complete contract work for the "mafiya", such as escorting/killing targets or stealing cars; Team Car Jack City where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation – requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point – and the "One for All" variation – requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible.
The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives, referencing the mission Bomb Da Base from Grand Theft Auto III which featured a similar objective of destroying a ship with explosives. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.
Certain features from the single player mode are disabled in the multiplayer modes, such as the bowling, darts, and pool mini-games. The cheats, clubs and Internet café and some forms of transport (i.e. subway trains and taxi ride) are also disabled.

Synopsis

Grand Theft Auto series
fictional chronology
GTA era
1961 – London, 1961
1969 – London, 1969
1997 – Grand Theft Auto

GTA 2 era

GTA III era
1984 – Vice City Stories
1986 – Vice City
1992 – San Andreas
1998 – Liberty City Stories
2000 – Advance
2001 – Grand Theft Auto III

GTA IV era
2008 – Grand Theft Auto IV
(The Lost and Damned,
The Ballad of Gay Tony)

2009 – Chinatown Wars

Plot


Niko defends Roman from his loansharks several times, eventually killing Vlad Glebov, Roman's Russian loanshark, for having sex with Roman's girlfriend Mallorie Bardas. Niko also begins dating a girl named Michelle and befriends Jamaican drug and arms dealer "Little" Jacob Hughes and steroid junkie chop shop owner Bruce "Brucie" Kibbutz.

Grand Theft Auto IV follows the story of Niko Bellic, a veteran of an unnamed war in Eastern Europe, who is haunted by the betrayal of his army unit. Ten years later, after a smuggling run that goes bad, Niko leaves Eastern Europe to escape the anger of his employer, Ray Bulgarin. Eventually, under persuasion from his cousin Roman, Niko comes to Liberty City, to pursue the American Dream as well as Florian Cravic, the man he believes to be the traitor. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing his struggles with gambling debts and loansharks.
After Vlad's murder, Niko and Roman are kidnapped by members of the Liberty City Bratva, on order of Mikhail Faustin and his associate, Dimitri Rascalov. However Faustin is not angry with Niko for killing Vlad, and instead hires him. Niko quickly learning that Faustin is a psychopath when Faustin orders him to kill the son of Kenny Petrović, the most powerful man in the Liberty City Bratva. Dimitri tries to negotiate an agreement, but Petrović demands revenge and Dimitri is forced to have Niko assassinate Faustin. However, when Niko meets with Dimitri to collect on the assassination, Dimitri betrays Niko to his angry former employer Ray Bulgarin. Niko manages to fight his way through the ambush but Dimitri and Bulgarin escape.
Immediately afterwards Niko and Roman are forced to escape to Bohan when their Hove Beach apartment and taxi company are destroyed in arson attacks by Dimitri's men. To make ends meet while living in Bohan, Niko takes jobs for former gangbanger Manny Escuela, prominent drug dealerElizabeta Torres, Irish mobster Patrick "Packie" McReary, and successful Algonquin drug dealer Trey "Playboy X" Stewart. Niko also becomes an errand boy for both Mafia Capo Ray Boccino and crooked Deputy Police Commissioner Francis McReary.
However, things go poorly in Bohan: one of the drug deals that Niko is working for Elizabeta turns out to be a sting and another is busted. Niko's girlfriend Michelle then reveals that she works for a government agency and entraps Niko into working for Michelle's agency, known only by its cover: United Liberty Paper. Niko kills several known or suspected terrorists for the agency in exchange for the promise of assistance in finding the man who betrayed Niko's unit.
The Liberty City Police Department begin to close in on Elizabeta, who kills Manny Escuela when he attempt a citizens arrest. Elizabeta then has Niko sell their bodies to an organ-harvesting doctor. Soon afterwards Elizabeta is arrested and later sentenced to 300 years in prison. While Niko is working for Boccino and Playboy in Algonquin, Roman is kidnapped by Dimitri Rascalov's men because he owes them money. Niko arrives at the warehouse where Roman is being kept and, in a rage, kills all the kidnappers. Roman decides Bohan is no longer safe, and decides to move to Algonquin.
Roman buys a penthouse in Algonquin with money he has won gambling and a new cab company with the insurance money from his destroyed cab company. Meanwhile Niko assists Ray Boccino in a conflict diamond deal with Jewish Mafia Capo and diamond dealer Isaac Roth, which goes badly and leads to the diamonds being stolen by Luis Lopez and the money being stolen by Johnny Klebitz. In retaliation Boccino sends Niko to kill Roth and Johnny's friend Jim Fitzgerald.
In exchange for Niko's help, Boccino locates Florian Cravic, the man that Niko has been searching for. But when Niko confronts Cravic he discovers that Florian has changed his name to Bernie Crane and become an effeminate homosexual. Niko immediately determines that Bernie is not the person responsible for his unit's betrayal, leaving him one remaining suspect:Darko Brevic.
Niko also works for both Playboy X and Playboy's old mentor Dwayne Forge, who has just been released from prison. After Niko kills Playboy's business partners as a favour for Forge, the relationship between Playboy and Forge becomes so poisonous that each asks Niko to kill the other, leaving Niko a choice between the two. If Niko kills Playboy he does not get paid but receives Playboy's loft and believes he made the right choice in sticking by his friend. If Niko kills Forge he is paid $25,000 but Playboy despises him as a cold-blooded hired gun and breaks off all contact with Niko.
While in Algonquin Niko also develops a strong connection with the McReary family, including Packie's older brothers Gerald and Derrick, and their sister Kate, whom he begins hanging out with. Kate and Niko connect on many levels, and it is hinted that the two develop a love for each other after spending time together. Together Niko, Packie, and Derrick, along with "Saint" Michael Keane, heist the Bank of Liberty in Algonquin. However, the robbery does not go smoothly; Michael is killed and the others are forced to shoot their way out past the police to escape. After the robbery Niko works with Gerry McReary to destroy the relationship between the Ancelotti Crime Family and their Albanian muscle-men.
Meanwhile Derrick spends most of his share on drugs and alcohol, and sends Niko to eliminate former partners he believes are informing on him. Soon Francis McReary becomes concerned that Derrick's drug habits and behaviour could ruin his plans to become the new police commissioner, and tells Niko to kill Derrick. Soon after Derrick calls Niko, paranoid that Francis plans to have him killed, asking Niko to kill Francis first. This gives Niko a choice between the two. If Niko kills Francis McReary there are no positive effects except a thank you call from Derrick, whereas if Niko kills Derrick he becomes able call Francis and blackmail him into reducing Niko's wanted level. In either case Niko is invited to the McReary funeral and informed that Gerry has been arrested. After the ceremony and again en route to the cemetery in the Hearse, Niko helps defend the mourners from attacks by the Albanians that Gerry and Niko angered.
After his incarceration, Gerry contacts Niko and asks him to help in the kidnapping of Gracie, the daughter of the Don of the Ancelloti Family, in exchange for a ransom of the conflict diamonds stolen by Luis Lopez during Ray Boccino's deal with the Jewish Mafia. However after exchanging Grace to Gay Tony for the diamonds, Niko and Packie are surprised by Ray Bulgarin, who claims the diamonds are his. In the ensuing gunfight the diamonds are thrown into a passing dumptruck and lost.
Niko also does work for the Pegorinno family in Alderney, mainly with Associate Phil Bell, stealing "cursed" heroin, and later for Don Jimmy Pegorino who is trying to gain a seat on the Commission by weakening the other families. This leads to a war between the Pegorinos and the Pavano and Ancellotti Crime Families. Eventually, after working for Pegorino several times, Niko is sent to kill Ray Boccino because Pegorino is convinced Boccino is an informant.
Niko also takes several assignments from the dying mobster Jon Gravelli, whom he meets through his contact with the shadowy government agency United Liberty Paper.
Toward the end of the story, Niko's United Liberty Paper contact locates Darko Brevic in Bucharest and arranges to have him brought to Liberty City as a final reward. Niko and Roman confront Darko, who has become a drug-addicted wreck, and they both learn that Darko betrayed the group for $1,000 dollars to support his drug habit. The player is then left with the option of either executing Darko or sparing his life. If Niko chooses to execute Darko, Roman will ask him if he feels better, and Niko will say that he feels empty. If Niko chooses to spare Darko he is at first angry but feels better later on. Neither choice has any lasting effect on the storyline, and having dealt with his past Niko is summoned by Pegorino, who demands of him one final favour: to help with an extremely lucrative deal on the "cursed" heroin in collusion with Dimitri Rascalov.

Finale

The story features two possible endings depending on the choice made by the player at this point in the game: to strike a Deal with Dimitri or exact Revenge on him. In both endings Niko sees Pegorino as an enemy for allying so closely with Dimitri, and both antagonists are killed. The major difference in each ending is that either Roman Bellic in Deal or Kate McReary in Revenge dies (they each advise Niko towards a different decision, and ironically, the one Niko takes advice from is the one to die).
If the player chooses to go through with the Deal, Niko meets Phil Bell at the docks to take the money from the buyers once Dimitri delivers the heroin to another location. However Dimitri does not deliver the heroin and Niko and Phil are forced to fight to escape, but retrieve the drug money regardless. Niko then receives a congratulatory call from Pegorino who has now allied himself with Dimitri. Kate McReary, however, who was against making the deal, is disappointed with Niko and refuses to attend Roman and Mallorie's wedding. At the wedding an assassin sent by Dimitri tries to kill Niko, but kills Roman with a stray bullet as Niko disarms him. Niko then savagely murders the assassin. A devastated and vengeful Niko teams up with Little Jacob and together they follow some of Pegorino's men to the abandoned casino in Alderney where Dimitri and Pegorino are hiding. Inside the casino, Dimitri betrays and kills Pegorino out of greed, before escaping to Happiness Island in a chopper. Niko chases Dimitri to Happiness Island, where they have a shoot-out under the shadow of the Statue of Happiness in which Niko mortally wounds Dimitri. As Dimitri is dying, Niko criticizes Dimitri's traitorous nature. The story ends with a parting shot of the Statue of Happiness, with Niko concerned for the well-being of his soul. After the end credits, Mallorie reveals to Niko in a phone call that she is pregnant with Roman's child, who Niko promises "will never have to worry about anything". Kate also calls Niko and expresses her condolences for Niko's loss.
If the player chooses to exact Revenge, Niko ambushes Dimitri on the cargo ship Platypus. After killing all of Dimitri's men and running Dimitri out of ammunition, Niko shoots Dimitri in both legs forcing him to the floor and finishes him with a headshot. In the aftermath, Roman and Mallorie's wedding takes place and Jimmy Pegorino, furious after Niko's betrayal, commits a drive-by shooting outside the church killing Niko's love interest, Kate McReary. However, now that Pegorino has lost his ally Dimitri and angered both Niko (and thereby his many friends) and the five mafia families, the entire underworld of Liberty City wants him dead and he goes into hiding. Niko, Roman and Little Jacob locate and follow some of Pegorino's men, who lead them to the abandoned casino in Alderney. Niko attempts to kill Pegorino, but he escapes via boat to Happiness Island. Niko, Roman, and Jacob pursue to Happiness Island. Niko chases and corners Pegorino in the shadow of the Statue of Happiness. In a short gunfight Niko fatally wounds Pegorino. As Pegorino is dying Niko taunts him by telling him the Commission he worked so hard to join thought he was a "fat fucking joke". When Niko's back is turned, Pegorino raises his gun once more, but Niko snaps back and fires a single round into Pegorino's forehead leaving him dead at the foot of the Statue of Happiness before lamenting on the supposed "American Dream" to Roman and Jacob. After the end credits, Roman reveals to Niko in a phone call that he and Mallorie are expecting a child and if it is a girl, they will name her Kate.

Setting


GTA IV's rendition of Liberty City closely resembles modern New York City 
Grand Theft Auto IV takes place in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City. Broker is the equivalent of Brooklyn; Queens is Dukes; Bronx is Bohan and Manhattan is Algonquin. Adjacent to the city is the independent state of Alderney, based on Northern New Jersey and named after a Channel Island. The developers omitted a Staten Island-esque area, believing that gameplay based in such an area would not be fun.There are two minor islands present: Charge Island (based loosely on Randall's Island), and Colony Island (based on Roosevelt Island). Initially, the city's bridges are locked down due to a terrorist threat, and the player is constantly pursued by police if they are crossed, but eventually the blockades are lifted and the player is able to cross the Broker, Algonquin and Northwood Heights bridges and explore the rest of the city. The "Francis International Airport" is based on several New York City-area airports, most notably LaGuardia and JFK.

Characters


The protagonist Niko Bellic with the antagonist Dimitri Rascalov at a seaside amusement park.
The characters that appear in Grand Theft Auto IV are diverse and relative to the respective boroughs of Liberty City they are based in; belonging to various gangs and ethnic groups. The player controls Niko Bellic, a veteran of the Yugoslav Wars. According to Dan Houser, virtually none of the characters from the previous games would return, as "most of the characters we liked were dead," further evidenced by in-game graffiti bidding farewell to these characters.
Unlike previous games in the series, the voice actors of Grand Theft Auto IV do not include notable and high-profile celebrities, instead opting for lesser known actors such as Michael Hollick, Jason Zumwalt, Timothy Adams and Coolie Ranx. Katt Williams and Ricky Gervaishave their likenesses and comedy depicted in an in-game comedy club.


Mafia II



Mafia II


Mafia II
Mafia II Boxart.jpg
Developer(s)2K Czech
Massive Bear Studios (Optimisation)[1]
Publisher(s)2K Games
1C Company
Designer(s)Daniel Vávra
Pavel Brzák
Writer(s)Daniel Vávra
Composer(s)Matus Siroky
Adam Kuruc
EngineIllusion Engine
PhysX
Version1.4
1.02 (PlayStation 3)
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
  • NA 24 August 2010
  • AUS 26 August 2010
Genre(s)Third-person shooter,action-adventure
Mode(s)Single-player
Rating(s)
Media/distributionOptical discdownload
Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. Originally announced in August 2007 at the Leipzig Games Convention, it was released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2010.[2][6]

[edit]Gameplay


Many firearms from the previous return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun (though it was changed from a Winchester Model 12 to a Remington 870). New WWII-era weapons like the MP 40, the M3 submachine gun, the MG 42 and theBeretta Model 38 also appear in the game.
The game is set in the 1940-50s era of Empire Bay, a fictional city based on New York City, Chicago, Los Angeles, San FranciscoBoston andDetroit. There are 30-40 vehicles in the game (45 with DLC) as well as licensed music from the era.
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled.[10] New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.
It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that will appear in the cut scene.[11]
The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including rock and roll, big band, rhythm and blues, doo-wop, among others with licensed songs by Chuck BerryThe Everly BrothersDean MartinLittle Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Bo Diddley, Rick Nelson, Eddie CochranThe ChampsThe Drifters, Screamin' Jay Hawkins, The Andrews Sisters, among others.

[edit]Synopsis

The game begins with Vito Scaletta looking over a photo album, as he begins to tell his story in voice over. He is born in Sicily in 1925 to an extremely poor family. A few years later, his family immigrates to the city of Empire Bay in America. They are no better off there than they were in Sicily. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, whom he becomes best friends with. Vito is arrested during a botched robbery and given a choice: go to jail or join the army. He chooses the latter and ends up in the Invasion of Sicily in World War II, which he helps liberate before getting shot and sent home on leave.
Once home, he is discharged courtesy of Joe's mafia connections, and learns that his dead father left his family in massive debt. Hoping to make money, Vito turns to Joe, who introduces him to Henry Tomasino, an employee of crime boss Alberto Clemente. After working for a few jobs, Clemente himself meets with Vito and Joe with an invitation to become made men, after a "small" fee of $5000. Working under Henry, Vito does several illegal jobs. Though he makes the money to pay the debt, he is soon arrested and sentenced to 10 years in federal prison.
Once inside, Vito falls in with the crowd of Leo Galante, consigliere for Frank Vinci, another crime boss. After doing some jobs for him, Galante manages to shorten Vito's sentence. Vito discovers from Galante that in the Liberty Bay Mob (known as the Commission) there is no fee for becoming a made man, loyalty to the family and hard work is enough to become a member of the family. Galante also describes that the Commission is made up of three large families: the old, conservative Vinci family, Clemente's family, and the Falcone family, a more recent line that is determined the prove themselves. Galante's connections enable him to give Vito a lighter sentence. Once out, he meets up with Joe, who now works for Carlo Falcone, the city's most powerful crime boss. He starts doing odd jobs for Falcone, eventually becoming a made man of the Falcone family, and buying a waterfront home. His biggest job comes when he is sent to kill Clemente, who has participated in the drug trade, against the commission's wishes. Though the job is botched (resulting in the death of Joe's 17 year old neighbor Marty), he and Joe eventually succeed.
Soon after, Vito is approached by Henry, who wants to defect to Falcone's crew. In order to do this, he is ordered to kill Leo, though Vito saves his old friend by convincing Henry to let Galante simply disappear. Soon after, a gang of Irish criminals, formerly led by a man whom Vito killed in prison on Leo's orders, burn his house to the ground. Broke, he turns to Joe who helps him get revenge. To help him get out of debt, Henry gets Vito and Joe involved in the drug trade, revealing that Falcone is also involved. Although Vito is successful, the Chinese, who supplied the drugs, discover that Henry is a possible federal informant and acting on this new found information, they brutally kill him in the middle of the park with meat cleavers in broad daylight. Angered, Vito and Joe seek revenge and shoot up a Chinatown restaurant killing the boss, Wong, who won't give them any further information, they are now indebted to the loan shark they got money for the drugs from. Now very poor and in large debt, Vito is tasked to earn most of the money through his own means, which involves petty theft through out Empire Bay.
At first, Vito turns to Derek Pappalardo (an employee of Frank Vinci) for work, but during a job breaking up a strike by dock workers, Vito learns that Derek ordered the killing of his father and his assistant Steve Coyne followed the order by drowning Vito's father to death. To avenge his father's death, Vito kills Derek and Steve. Eventually Joe and Vito manage to get the money back; in the process, they kill Thomas "Tommy" Angelo, the protagonist of the first Mafia game. Sadly, the incident with the Chinese has caused too much tension between Falcone and Vinci, as both believe the other did it, Vito is told by Falcone to meet him at an observatory. On the way there Vito is picked up by Galante. He is told that he will walk into an ambush, and the only reason he isn't already dead is because of Galante. Galante gives Vito one chance redemption for what he has done: assassinate his boss Carlo Falcone. With Joe's help, Vito succeeds and they go with Galante to celebrate. The car Joe is in turns away at intersection. Galante apologises to Vito and claimed that Joe wasn't part of their deal. The game shows an enraged Vito then ends with a panoramic view of Empire Bay.

[edit]Characters

  • Vito Scaletta - The game's main protagonist and the son of a poor Sicilian family that moved to the United States. He turned to a life of crime after his father, an alcoholic, died leaving a debt unpaid. After being arrested for a botched robbery, Vito avoids incarceration by volunteering to join the US army during World War 2. The opening chapter of the game revolved around his involvement in the war. He then spent a few more years in service before getting injured and returning to Empire Bay and resuming a life of crime alongside his best friend, Joe Barbaro.
  • Joe Barbaro - Vito's best friend and accomplice. He was in most ways a polar opposite of Vito, with the latter keeping his friend's wild, rowdy behaviour in check. When Vito returns home on leave from the war, Joe, with the help of his connections to the mob, gives him forged discharge documents to ensure that Vito doesn't have to return. After Vito's father died, Joe helps Vito find work to settle his father's debts before the loan sharks come after his family.
  • Henry Tomasino - A soldato in the Clemente crime family. He is the son of a high-ranking member of the Sicilian mafia and was forced to leave his home country in order to escape Benito Mussolini's regime. He helped Vito and Joe get into Empire Bay's criminal underworld.
  • Francesca "Frankie" Scaletta - Born and raised with Vito, Francesca is Vito's older sister. In the begining of the game she is strangly not married or in a relationship after Vito returns to Empire Bay from the old country. She then finally gets married during Vito's ten year sentence in State Prison.
  • Marty Santorelli - Marty, who was Joe's teenager friend through the game, used to live across the street from Joe when they were younger. You first meet Marty when he is throwing rocks at your window to wake you up. He does small jobs for Joe throughout the game.

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